Augmented, Virtual and Mixed Reality
In this first post, in the
series of articles about AR, VR and MR, we will look at each technology and set
the foundation for the articles that follow.
Each post will be in bite sized chunks designed to inform and spark
conversation. Please be an active voice
and help by sharing your insights, your questions and your expertise, here on
the comments forum and/or on social media (Twitter, LinkedIn, Facebook and
Instagram). Tag me or use the hashtag #ARVRMR
Key – AR = Augmented
Reality
VR = Virtual Reality
MR = Mixed Reality
Augmented Reality, Virtual
Reality and Mixed Reality are changing the way, that we as humans, interact with
the world around us. They are changing
the way we learn, communicate, shop, play and work.
Here are some general
descriptions for each technology. Please
see sources and links at the end of the article for “official” definitions and
informative graphics.
Augmented Reality is when
you use a device like a phone or a tablet and you view digital information that
has been place in the physical or “real” world (i.e.: Pokemon Go).
Virtual Reality is when
you use a device like an immersive headset that blocks out the physical or
“real” world and you are experiencing a virtual, digital world.
Mixed Reality is when you
use a device that truly blends the physical and
digital worlds and allows us to interact with them. Where the digital assets can recognize and interact with the physical world. This interaction is sometimes called HCI
(Human Computer Interaction). See
graphic
A little bit about
myself. I cut my teeth on AR in the
field of education about 5 years ago and I saw the power of the technology,
first hand, by the way it “engaged” my students, I was teaching 8 year olds at
the time. I leveraged that “engagement”
to achieve learning outcomes with my students.
It quickly became my mission to study the technology in every industry
to see how it was being used and to understand how it would impact my students
as consumers, producers and how it would impact them as they entered the work
force.
As I was maximizing and
leveraging AR in my classroom, I was sharing out my work and soon found myself
as an evangelist for the technology.
This evangelism work, led to many successful outlets for my work
including a blog, a weekly podcast, a weekly live show, doing professional
development and training, and working around the U.S. and the world delivering
keynotes and working with schools.
My passion for AR led to
my exploration into other emerging technologies like; VR, MR, Iota (Internet of
Things), ML (Machine Learning), AI (Artificial Intelligence) and more.
Soon I was wearing the
latest VR headsets, working with incredible hardware and talking with and
working with some of the most influential people in the industries.
Taking in a global view of
the world and the “human experience”, gives me the lens to work to advance the
human experience in this endeavor by being thoughtful about the creation,
deployment and implementation of the technologies. I am now currently working with school
systems (large and small), government bodies and incredible companies, that
range from nimble and aggressive start-ups to some of the most established companies
around.
Below are some insights to
the upcoming articles for AR, VR and MR in these industries. What one are you
most looking forward too? Do you have
some insights or expertise to share?
Contact me @techbradwaid on social media or via email techbradwaid@gmail.com
Industry
Enhancing the worker - The
companies and products behind it.
Consumer Consumption
Digital Consumption –
Trends, Habits and Limits
Training, The New Workforce and Safety
Today, Tomorrow and Beyond
– The New Workforce (Training, Safety, Re-Skilling) and the people, products
and companies behind them.
Learning & Education
Crisis or Renaissance? –
The Teachers, The Tech and The Students.
Marketing, Branding and Messaging
Sensory Invasion – Evolving
the way we perceive, receive and react.
The Gaming Industry
Impact, Influence and Grip
– How, Why and What’s next?
Buying & Selling (Commerce)
The US Dollar, Renminbi,
Yen, Quid, Kuwaiti Dinar, Rupee, Ringgit, Baht?
- Markets and Currency leading emerging commerce.
sources:
Mixed Reality - https://developer.microsoft.com/en-us/windows/mixed-reality/mixed_reality
No comments:
Post a Comment